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Elder Scrolls Oblivion update 1.2 adds a new feature for players seeking a challenge

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Elder Scrolls Oblivion Remastered developer Virtuos has released a new update for Steam.

Elder Scrolls Oblivion Remastered update 1.2 will come to all platforms soon, but is currently only available in the Steam Beta.

The latest update adds a new difficulty setting that's ideal for players who want a bit more of a challenge.

The new Journeyman setting is said to bridge the gap between Adept and Expert, offering a greater challenge than Adept, but not on the same level as Expert.

Needless to say, the new update also makes various fixes and gameplay tweaks, improving the user-interface, stability and performance.

You can check out the Elder Scrolls Oblivion Remastered update 1.2 patch notes below.

SETTINGS CHANGES

• We've added additional difficulty settings to allow players to tune their Player Combat Damage and Enemy Combat Damage.

- Players can now select from Novice, Apprentice, Adept, Journeyman, Expert, and Master options in the Gameplay menu.

- We hope the Journeyman setting, specifically, will act as a better bridge between Adept and Expert for players.

UI

• Fixed map markers disappearing

• Fixed missing punctuation in Simplified Chinese text

• Fixed "Toggle All" button on Map screen to work as a 'Hold'

• Various fixes to localised text

• Fixed controller issues in Spell making menu

• Fixed menus being cropped incorrectly in 1280×1024

• Fixed the incorrect player stance in the inventory menu after fast travel

• Fixed rebinding keys for Lock Picking

• Fixed keybinds not updating in AZERTY

• Fixed soft lock with controller in Enchanting menu

• Fixed stats not updating when equipping enchanted items

• Fixed a character skin glitch when closing the inventory menu

CRASHES

• Fixed crashes that could occur while fighting Jyggalag

• Fixed crashing when killing a paralysed NPC with an arrow

• Fixed crashing when paralysing an already-paralysed NPC

• Fixed crashing in Spellmaking menu when rapidly removing & implementing effects

• Fixed various GPU crashes

• Fixed crashes that could occur during auto saves

AUDIO

• Fixed underwater SFX persisting after leaving exiting water

• Fixed missing ambient SFX in Shivering Isles

QUESTS

• Fixed NPCs floating after being knocked down during Priory of the Nine quest

• Fixed crashing when entering Flooded Mine during Final Justice quest

• Fixed pathing for Shaleez in Flooded Mine during Final Justice quest

• Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest

• Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest

• Fixed NPC pathing issues in Gardens of Flesh and Bone during 'Through the Fringe of Madness' quest

• Fixed missing VFX during the closing of the Great Gate

• Fixed Ilav Dralgoner's missing facial animation during 'Saving Time Itself' quest

• Fixed Sir Thredet's speech during 'Umaril the Unfeathered' quest

• Fixed NPC pathing issues during 'Baiting the Trap' quest

• Fixed Obelisk Crystals spawning disconnected during 'Baiting the Trap' quest

• Fixed crash at end of 'Through a Nightmare, Darkly' quest

• Fixed wall crumbling in Malada during 'Nothing You Can Possess' quest

• Fixed misaligned food at the Castle Leyawiin County Hall dinner party during 'Sanguine' quest

• Fixed an issue with visibility of ghosts during 'Ghosts of Vitharn'

• Fixed cutscene not playing during 'Light the Dragonfires'

• Fixed missing textures in Cropsford Campsite after finishing 'Goblin Trouble'

PERFORMANCE

• Fixed frame rate drop in Deepscorn Hollow

• Fixed frame rate drops in Black Rock Caverns

• Fixed frame rate drop between Skingrad and Skingrad Castle

• Fixed frame rate drop south of Bravil Castle courtyard

• Reduced the frequency of hitches in the open world.

• General improvements to frame time in many locations.

• Optimise updating of character attachments.

• Optimise rendering of water volumes in the open world.

• Optimise light/shadow updates in several lairs.

• Optimise waterfall particle FX and rendering.

• Optimise the weather system.

• Optimise character animation system.

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